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- on mouseUp
- global setall
- sound stop 1
- sound stop 2
- puppetSound(0)
- puppetSound("click2")
- updateStage()
- if the soundBusy of 1 then
- repeat while the soundBusy of 1
- end repeat
- end if
- puppetSound(0)
- set stemp to the name of cast the castNum of sprite 24
- set setall to 1 - value(char 4 of stemp)
- set the castNum of sprite 24 to the number of cast ("all" & setall)
- if setall = 1 then
- go("setall")
- setalllevels()
- else
- go("setsingle")
- end if
- end
-